Regeneration

Healing powers

LEVEL

1

Action Points

Ready 2
Aim/Fire 6
Reload
Power: Heal anyone while touching their skin, including yourself.System: Roll Regeneration, heal 2 HP for every die in your Roll 4 or higher. 6’s heal double (4 HP). A Botch can result in further injury.

LEVEL

2

Action Points

Ready 2
Aim/Fire 6
Reload

Power: Heal anyone while touching their skin, including yourself.System: Roll Regeneration, heal 3 HP for every die in your Roll 4 or higher. 6’s heal double (6 HP). A Botch can result in further injury.

LEVEL

3

Action Points

Ready 6
Aim/Fire 6
Reload

Power: Heal anyone while touching their skin, including yourself.System: Roll Regeneration, heal 4 HP for every die in your Roll 4 or higher. 6’s heal double (8 HP). A Botch can result in further injury.

LEVEL

4

Action Points

Ready 6
Aim/Fire 6
Reload
Power: Heal anyone while touching their skin, including yourself.System: Roll Regeneration, heal 6 HP for every die in your Roll 4 or higher. 6’s heal double (12 HP). A Botch can result in further injury.

LEVEL

5

Action Points

Ready
Aim/Fire
Reload
Power: Your body is always constantly regenerating. As a side-effect, you age at an extremely slow rate.System: Your HP is +2 at the end of every round, Never exceeding your Max HP.

LEVEL

6

Action Points

Ready
Aim/Fire
Reload
Power: Your body is always constantly regenerating. As a side-effect, you age at an extremely slow rate, also, when your body dies, you eventually it comes back to life. Regeneration is not powerful enough to heal you after you’ve been disintegrated, or demolecularized.System: Your HP is +5 at the end of every round, Never exceeding your Max HP. If you are killed, you can roll Regeneration, each successes heals 2 hp. 6’s heal double (4 HP) when your character has reached full HP, you come back to life.