Pyrokinesis

Heat objects by thought, causing them to combust

LEVEL

1

Action Points

Ready 5
Aim/Fire 5
Reload
Power: Set small, flammable objects ablaze by thoughtSystem: Roll Pyrokinesis, Game-Master determines difficulty

Damage: 3

Range: Short

Type: Heat

LEVEL

2

Action Points

Ready 4
Aim/Fire 5
Reload

Power: Set any object ablaze by thoughtSystem: Roll Pyrokinesis, Game-Master determines difficulty

Damage: 3

Range: Short

Type: Heat

LEVEL

3

Action Points

Ready 4
Aim/Fire 1
Reload

Power: Manifest a flame in the palm of your hand, burn or melt anything the flames touchSystem: Roll Pyrokinesis, Game-Master determines difficulty

Damage: 6

Range: Close

Type: Heat

LEVEL

4

Action Points

Ready 5
Aim/Fire 4
Reload
Power: Project a flame thrower from your palmSystem: Roll Pyrokinesis, Game-Master determines difficulty

Damage: 6

Range: Medium

Type: Heat

LEVEL

5

Action Points

Ready 5
Aim/Fire 4
Reload
Power: Create a wall of fire.System: The total number of successful dice in your roll determines how many meters wide and tall your wall will become. Game Master determines difficulty.

Damage: 6

Type: Heat

LEVEL

6

Action Points

Ready
Aim/Fire
Reload
Power: Fire obeys your every thoughtSystem: Negates all damage to your character caused by flames.