Telepathy

Read the minds of others, or even control them.

LEVEL

1

Action Points

Ready
Aim/Fire
Reload
Power: You’re forced to hear all thoughts within earshot.System: Crowded places can be a headache, -1 to all rolls. Persons who don’t want their thoughts read make a Contested Roll, their Intelligence vs your Telepathy.

LEVEL

2

Action Points

Ready
Aim/Fire
Reload

Power: You choose whose thoughts to read, and when.System: Persons who don’t want their thoughts read make a Contested Roll, their Intelligence vs your Telepathy.

LEVEL

3

Action Points

Ready 5
Aim/Fire 4
Reload

Power: Choose a Mind, sift through and watch entire memoriesSystem: Persons who don’t want their memories read make a Contested Roll, their Intelligence vs your Telepathy.

LEVEL

4

Action Points

Ready 5
Aim/Fire 6
Reload
Power: Choose a mind nearby and insert a thought.System: Persons who resist make a Contested Roll, their Intelligence vs your Telepathy. Persons under your control can try to resist once every hour, twice as often if their Willpower is 5 or higher.

LEVEL

5

Action Points

Ready 5
Aim/Fire 6
Reload
Power: Choose a Mind within a kilometers, control their every thought, and movementSystem: Persons who resist make a Contested Roll, their Intelligence vs your Telepathy. Persons under your control can try to resist once every hour, twice as often if their Willpower is 5 or higher.

LEVEL

6

Action Points

Ready 5
Aim/Fire 6
Reload
Power: Choose up to three Minds within 50 kilometers, control their every thought and every movementSystem: Persons who resist make a Contested Roll, their Intelligence vs your Telepathy. Persons under your control can try to resist once every hour, twice as often if their Willpower is 5 or higher.